In my last post, I hinted at a way to manage textfields with Tiled. I also said to prepare yourself, because your pants would get blown away. Well, did you remove them? ‘Cause they’re about to explode.
Littera, dudes. This is one of those innocent looking webapps that blow my mind by their usefulness and ease of use (ease of usefulness?) It all started when I needed a better font than Arial for my retro/pixel/end-of-80’s Roguelike game. At first I thought there would be a way to package the font with the game, […]
This is Part 2. Here’s Part 1 of the series. The Magical World of Entities and Components Hello and welcome back for the next iteration in this ECS adventure. You’ll learn about how I chose to make components, tied to the same entity, talk together. I believe this is the coolest part. You’ll need: Phaser.Signal […]